We have emerged from the depths of the BioShock series to start a recent season of Video Gameography! We're doing issues otherwise this time as we're discussing the gameography of a developer somewhat than overlaying a person recreation series. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick issues off by analyzing their debut outing, Bastion.
Bastion launched on Xbox Reside Arcade on July 20, 2011, and was created by a ragtag workforce of seven mates that shaped the core of Supergiant (all of whom stay on the studio right now). Developed below two years fully in co-founder Amir Rao's father's front room, Bastion gave the upstart workforce an opportunity to create the sport of their desires after spending years working for triple-A studios. We'll focus on Bastion's unorthodox improvement cycle (it had no pre-production part), the origins of beloved parts akin to its narrator and soundtrack, and the way the sport's success launched Supergiant into stardom.
Be part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Video games workers author Jesse Vitelli (@jessevitelli) for an entertaining and informative chat concerning the historical past and narrative of Bastion! You may also determine which one among us does the perfect narrator impression.
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