Now that Season 3 of Video Gameography is full, and the Uncharted series has been, nicely...charted, we're diving under the depths and hovering above the clouds to highlight the Bioshock series in Season 4. This week we're placing on the diving go well with and exploring Bioshock 2.
Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational staff who departed the studio after Bioshock 1's launch, given barely two years to follow-up top-of-the-line video games ever. Bioshock degree designer Jordan Thomas sat within the artistic director's chair for the sequel, a serious promotion that proved difficult each artistically and mentally for the rookie chief. We focus on the unique premise of the Large Sister, the sport's extra action-oriented strategy, in addition to how its acclaimed Minerva's Den growth led to the founding of indie studio Fullbright.
Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Sport Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the historical past and narrative of Bioshock's sophomore outing!
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